The zip command used in code snapshots sends a lot of logs to stdout. Some is standard like:
adding: msieve-code-912-trunk/mpqs/poly.c (deflated 69%)
And some are warnings (so maybe stderr):
zip warning: could not open for reading: game-editor-code-501-trunk/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/android-project/jni/ge/gameEngine/EiC/test/EiCtests/testtypedef.c.def
We don't want to lose this altogether (e.g. if the zip fails, we want to see the stdout & stderr) but in general when the zip works we can remove the logging.
forge:tv/6448